Big Ideas

  • E-learning provides unique methods and efficiencies to support personal, professional, and organizational improvement.
  • E-learning requires self-motivation, time-management, and organizational skills.
  • Meaningful communication among online learners is based on respect, knowledge of subject, active listening, and understanding learning styles.
  • Building the shared sense of community in an online environment leads to increased motivation and engagement by participants.
  • Online performance improvement based on instructor feedback works best in a non-judgmental atmosphere which critically assesses participants against well-defined criteria.
  • “Web 2.0” tools require new literacies and create new ways to interact online in learner-centric collaborative environments that can access an overwhelming amount of information.


Elements of Online Instruction


Content

  • virtual lectures (prerecorded powerpoints)
  • reference libraries (like this wiki)
  • articles, readings, video segments, etc

Interaction

  • asynchronous discussion (discussion boards)
  • synchronous discussion (chat rooms)
  • virtual classroom activity (like elluminate)
  • A variety of formats, not just an interaction between two people, but multiple people
    • One to one
    • One to many
    • One to device
  • Online readings to get you started
  • Web videos
  • Video Conferencing
  • Discussion boards
  • Chats
  • Simulations
  • Instructional Management Systems
  • Systems for student to interact with to assess student knowledge (Skills tutor)
  • Web-quests
  • Online games... Line jumper, Starfall.com, flash games on line
  • Camtasia/Captivate trainings
    • Pacing can be a problem
    • Not differentiated... can be low-level
    • tutorial-ish
    • limited interaction

Assessment

  • rubric based feedback
  • tests and quizzes
  • portfolios
  • Some sort of collaborative effort
  • Discussion boards
  • Chats
  • MAP-R
  • Web-quests
  • Camtasia/Captivate simulations
  • Online Games...Line Jumper, Starfall.com, etc.

What is learning?

  • Acquiring new knowledge
  • When knowledge gives you wisdom
  • The ability to apply the knowledge that you have learned
  • Knowledge which changes your behavior
  • Make connections with prior knowledge
  • Building up the prior knowledge
What are the best eLearning tools to use, and how do you apply them?
-self-study page turners (like Lectora)
-recorded demonstrations and simulations (Camtasia, Captivate)
-live and pre-recorded webcasts (Elluminate, Centra, WebEx)
-Help systems
-Online job aids and learning objects
-Hybrid courses

Who is doing the best stuff and how are they doing it (whether in the corporate or academic world)?

SecondLife wiki for online learning:
http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki

Wiziq Virtual Classroom Technology
Wiziq

Resources
http://www.ion.illinois.edu/Resources/tutorials/overview/elements.asp#The%20Facilitator